![]() Taking time to do things like undress, eat, sleep, and socialize (much easier in modern CRPGs like Oblivion there's actually a whole page on stuff like this).Refusing to do things that you know how to do until your in-game character knows how to do them (e.g., when I play Ultima V, I'll already know all the mantras because of Ultima IV, but I could refuse to use them until my character learns them).Resolving quests in ways that the game does not intend, or that does not give you maximum experience (e.g., just attack Mae'var in Baldur's Gate II because you "don't work with thieves", collect all the Threads of the Webspinner in Morrowind but dump them in the ocean to ensure they'll never be used).Inventing dialog between your party members or party members and NPCs.Developing a detailed backstory for your character.Mentally envisioning the environment through which your character progresses.
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