On the flipside, The Many is the name for the Zerg-esque not-actually-alien-but-whatever hivemind that uses Zerg Larva-esque worms born from stolen-from- Aliens eggs that install themselves into the bodies of people to allow the hivemind to psychically control them. This includes such magical capabilities as the ability to set themselves on fire by thinking real hard, in the process making themselves immune to all heat-based damage, turning invisible to fleshy thinking beings but also inorganic security cameras and whatnot, and hurling cold-inducing blasts of death, but it also includes more traditionally psychic capabilities -if you pay attention to the OSA training choices and audio logs, it's made very clear that OSA is terrifying literal thought police who can do such skin-crawlingly creepy things as inserting themselves into a gang having psychically warped their mind so they don't remember who they really are and genuinely think they're the person they're pretending to be for the gang. See, if you're not familiar with System Shock 2's story, OSA is the future government's black ops government agents who have magic psychic powers. There's a number of relatively superficial issues I could bring up, such as how bizarrely out of place it is to tack psychic powers onto the System Shock 1 setting, but the crux of the problem is how this intersects with The Many and their position in the narrative. Last time, I implied there's something deeply broken about OSA being a part of System Shock 2's story.
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